Interior Renders
My main goal is to improve my lighting skills and produce more photorealism. After being inspired by some popular artists, I picked three different scenes which would challenge my design eye and also how, where and why the lighting work best.
The texturing of every piece in each scene became as equally as important. From the fabric of the pillows to the leather on the seats, it all made to a more photo-looking render. I also added 3D people with a life-like UV map with depth of field to enhance the overall look.