Virtual Gallery of
Topical Matters
Virtual reality is at the forefront of the digital world. The recent increase
in headset sales by Oculus and Facebook is a clear sign that media platforms are rapidly evolving. I have attempted to create an environment in which this is depicted.
I created the 3D world in Blender. I sculpted the hero pieces with the help of photography as references. I packaged the project in 3 parts allowing the render farm to more easily complete the export. Additionally I used After Effects to include 2D animation on top of the 3D work.